Celestian Insidiants
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Celestian Insidiants | 6" | 3 | 3+ | 1 | 7+ | 1 |
| Celestian Insidiant Superior | 6" | 3 | 3+ | 1 | 7+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Inferno pistol Melta 2Pistol | 6" | 1 | 3+ | 8 | -4 | D3 |
| Condemnor bolt pistol Anti-PSYKER 4+Devastating WoundsPistol | 12" | 1 | 3+ | 4 | 0 | 1 |
| Ministorum hand flamer Ignores CoverPistolTorrent | 12" | D6 | N/A | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Null mace Anti-PSYKER 4+Devastating Wounds | Melee | 3 | 3+ | 4 | -1 | 1 |
| Blessed sword Lethal Hits | Melee | 3 | 3+ | 4 | -2 | 2 |
| Virge of Admonition Anti-PSYKER 4+Devastating Wounds | Melee | 3 | 4+ | 6 | -2 | 3 |
Abilities
If your Army Faction is ^^**Adepta Sororitas**^^, each unit from your army with this ability can perform one Act of Faith per phase. This is done using Miracle dice. GAINING MIRACLE DICE If your Army Faction is ^^**Adepta Sororitas**^^, you gain 1 Miracle dice: - At the start of each battle round. - Each time an ^^**Adepta Sororitas**^^ unit from your army is destroyed. Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side – this is your Miracle dice pool. PERFORMING AN ACT OF FAITH Before making a dice roll for a model or unit from your army with the Acts of Faith ability, if you have one or more dice in your Miracle dice pool, that unit can perform an Act of Faith. If it does, select one of the dice from your Miracle dice pool to substitute that dice roll (if a roll involves more than one dice, e.g. a Charge roll or Battle-shock test, only a single dice can be substituted). The dice that is being substituted is not rolled; instead the value of the selected Miracle dice is used as if it had been rolled (this counts as an unmodified dice roll of that value for all rules purposes). Each Miracle dice can only be selected for substitution once. Once all Miracle dice substitutions have been made, remove the chosen Miracle dice from your Miracle dice pool, and roll all remaining, unsubstituted dice that are a part of the dice roll. You can use Miracle dice when a unit performs an Act of Faith for any of the following types of dice roll: ■ Advance roll ■ Battle-shock test ■ Charge roll ■ Damage roll ■ Hit roll ■ Saving throw ■ Wound roll
Rituale Nullificatus
Models in this unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.
Virtue of Intolerance
At the start of the battle, select one unit from your opponent’s army to be this unit’s quarry. Each time a model in this unit makes an attack that targets its quarry, that attack has the ^^**[Precision]^^** ability and you can re‑roll the Hit roll. This ability can be used even if this unit is embarked within a ^^**Transport**^^.
Attached Unit
If a ^^**Character^^** unit from your army can be attached to a ^^**Dominion Squad^^** unit, it can be attached to this unit instead.
Unit Composition
- 1 Celestian Insidiant Superior
- 1 Insidiant w/ virge of admonition
- 1 Insidiant w/ denuncia
- 1 Insidiant w/ simulacrum
- 2-9 Insidiant
- 1-2 Insidiant w/ hand flamer
- 1-2 Insidiant w/ blessed sword
- Celestian Insidiant Superior is equipped with: condemnor bolt pistol.
- Insidiant w/ virge of admonition is equipped with: virge of admonition.
- Insidiant w/ simulacrum is equipped with: condemnor bolt pistol.
- Insidiant is equipped with: condemnor bolt pistol.
- Insidiant w/ hand flamer is equipped with: ministorum hand flamer.
- Insidiant w/ blessed sword is equipped with: blessed sword.
Wargear Options
- The Celestian Insidiant Superior's condemnor bolt pistol can be replaced with one of the following: 1 inferno pistol.