Cobra
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Cobra | 14" | 11 | 2+ | 24 | 6+ | 8 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| D-Impaler BlastDevastating Wounds | 36" | D6+3 | 3+ | 16 | -4 | 4 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Wraithbone Hull - | Melee | 6 | 4+ | 6 | 0 | 1 |
Abilities
Damaged: 1-8 Wounds Remaining
While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll
D-Rift
In your Shooting phase, just after selecting a target for this model’s D-impaler, roll one D6 for the target unit and every other unit within 3" of that unit: on a 5+, the unit being rolled for is struck by a D-rift. After this model has finished making its attacks against that target unit this phase, each unit struck by a D-rift this phase suffers D3 mortal wounds.
Battle Focus
If your Army Faction is ^^Asuryani^^, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below: ■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6 Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.
Unit Composition
- 1 Cobra [Legends]
- This model is equipped with: d-impaler, wraithbone hull.