Lynx
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Lynx | 14" | 9 | 3+ | 16 | 6+ | 4 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Lynx Pulsar Assault | 48" | 4 | 3+ | 16 | -3 | D6 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Wraithbone Hull - | Melee | 3 | 4+ | 6 | 0 | 1 |
Abilities
Damaged: 1-5 Wounds Remaining
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Speed of Vaul
Each time this model Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 9" to the Move characteristic of this model
Battle Focus
If your Army Faction is ^^Asuryani^^, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below: ■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6 Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.
Unit Composition
- 1 Lynx [Legends]
- This model is equipped with: lynx pulsar, wraithbone hull.