Night Spinner
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Night Spinner | 14" | 9 | 3+ | 12 | 7+ | 3 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Doomweaver BlastIndirect FireTwin Linked | 48" | D6+3 | 3+ | 7 | -1 | 2 |
| Twin Shuriken Catapult AssaultTwin Linked | 18" | 2 | 3+ | 4 | -1 | 1 |
| Shuriken Cannon Lethal Hits | 24" | 3 | 3+ | 6 | -1 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Wraithbone Hull - | Melee | 3 | 4+ | 6 | 0 | 1 |
Abilities
Damaged: 1-4 Wounds Remaining
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Monofilament Web
In your Shooting phase, after this model has shot, if one or more of those attacks made with its doomweaver scored a hit against an enemy unit, until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit's Move characteristic and subtract 2 from Charge rolls made for it.
Battle Focus
If your Army Faction is ^^Asuryani^^, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below: ■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6 Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.
Unit Composition
- 1 Night Spinner
- This model is equipped with: doomweaver, wraithbone hull, twin shuriken catapult.
Wargear Options
- This model's twin shuriken catapult can be replaced with 1 shuriken cannon.