Nightwing
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Nightwing | 20+" | 8 | 3+ | 12 | 6+ | 0 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Twin Bright Lance Twin-Linked | 36" | 1 | 3+ | 12 | -3 | D6+2 |
| Twin Shuriken Cannon Sustained Hits 1Twin-Linked | 24" | 3 | 3+ | 6 | -1 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Wraithbone Hull - | Melee | 3 | 4+ | 6 | 0 | 1 |
Abilities
Damaged: 1-4 Wounds Remaining
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Interceptor
Each time this model makes a ranged attack that targets a unit that can ^^Fly^^, add 1 to the Hit roll.
Battle Focus
If your Army Faction is ^^Asuryani^^, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below: ■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6 Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.
Unit Composition
- 1 Nightwing [Legends]
- This model is equipped with: twin bright lance, twin shuriken cannon, wraithbone hull.