Vypers
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Vyper | 14" | 6 | 3+ | 6 | 7+ | 2 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bright Lance - | 48" | 1 | 3+ | 12 | -3 | D6+2 |
| Scatter Laser Sustained Hits 2 | 36" | 6 | 3+ | 5 | 0 | 1 |
| Starcannon - | 36" | 2 | 2+ | 8 | -3 | 2 |
| Shuriken Cannon Lethal Hits | 24" | 3 | 3+ | 6 | -1 | 2 |
| ➤ Missile Launcher - Starshot - | 48" | 1 | 3+ | 10 | -2 | D6 |
| ➤ Missile Launcher - Sunburst Blast | 48" | D6 | 3+ | 4 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Wraithbone Hull - | Melee | 3 | 4+ | 6 | 0 | 1 |
Abilities
Harassment Fire
In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Battle Focus
If your Army Faction is ^^Asuryani^^, at the start of the battle round, you receive a number of Battle Focus tokens based on the battle size, as shown below: ■ Incursion - 2 ■ Strike Force - 4 ■ Onslaught - 6 Each time one of the triggers shown in the Agile Manoeuvres section of your codex occurs, you can spend one Battle focus token to enable the relevant eligible unit to perform that Agile Manoeuvre. A unit is eligible to perform an Agile Manoeuvre if it has this ability and has not already performed an Agile Manoeuvre in the same phase. Unless otherwise stated, you cannot trigger the same Agile Manoeuvre more than once per phase. At the end of the battle round, all unspent Battle Focus tokens are lost.
Unit Composition
- 1-2 Vyper
- Every model is equipped with: wraithbone hull, bright lance, shuriken cannon.
Wargear Options
- The Vyper's bright lance can be replaced with one of the following: 1 scatter laser, 1 starcannon.
- The Vyper's shuriken cannon can be replaced with one of the following: 1 missile launcher.