Eversor Assassin

Epic Hero
110pts
UnitMTSVWLDOC
Eversor Assassin9"46+46+1

Ranged Weapons

WeaponRangeABSSAPD
Executioner pistol
Anti-INFANTRY 3+PistolPrecisionSustained Hits 3
12"42+401

Melee Weapons

WeaponRangeAWSSAPD
Power sword and neuro gauntlet
Anti-INFANTRY 3+PrecisionSustained Hits 3
Melee62+5-22

Abilities

Lone OperativeDeadly DemiseScouts
Assigned Agents

If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.

4+
Invulnerable Save

Frenzon

This model is eligible to shoot and declare a charge in a turn in which it Advanced.

Overkill

Once per battle, in your Movement phase, this model can use this ability before it makes a Normal move. If it does, until the end of the turn, add 6" to this model's Movement characteristic and add 3 to the Attacks characteristic of this model's melee weapons.

Unit Composition

  • 1 Eversor Assassin
  • This model is equipped with: executioner pistol, power sword and neuro gauntlet.
Faction Keywords
Agents of the Imperium
Keywords
InfantryCharacterEpic HeroGrenadesImperiumEversor AssassinOfficio Assassinorum