Inquisitor Coteaz
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Inquisitor Coteaz | 6" | 3 | 2+ | 4 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt pistol Pistol | 12" | 1 | 3+ | 4 | 0 | 1 |
| Psychic Blast Anti-DAEMON 4+Anti-INFANTRY 5+Devastating WoundsPsychic | 18" | D6 | 3+ | 3 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Nemesis daemon hammer Psychic | Melee | 3 | 3+ | 9 | -3 | 3 |
Abilities
If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.
Spy Network
Each time your opponent gains a CP as the result of an ability, roll one D6: on a 2+, you also gain 1CP.
Leader
This model can be attached to the following units: EXACTION SQUAD, GREY KNIGHTS TERMINATOR SQUAD, IMPERIUM BATTLELINE INFANTRY, IMPERIAL NAVY BREACHERS, INQUISITORIAL AGENTS, SUBDUCTOR SQUAD, VIGILANT SQUAD
Unit Composition
- 1 Inquisitor Coteaz
- This model is equipped with: bolt pistol, psychic blast, nemesis daemon hammer.