Inquisitorial Agents

50/100pts
UnitMTSVWLDOC
Inquisitorial Agents6"35+17+1

Ranged Weapons

WeaponRangeABSSAPD
Agent firearm
Pistol
12"13+4-11
➤ Plasma pistol - standard
Pistol
12"13+7-11
➤ Plasma pistol - supercharge
HazardousPistol
12"13+8-22
Heavy bolter
HeavySustained Hits 1
36"34+5-12
Multi-melta
HeavyMelta 2
18"24+9-4D6
➤ Plasma cannon - standard
BlastHeavy
36"D34+7-11
➤ Plasma cannon - supercharge
BlastHazardousHeavy
36"D34+8-22

Melee Weapons

WeaponRangeAWSSAPD
Agent melee weapon
-
Melee33+301
Eviscerator
Devastating Wounds
Melee23+6-22
Mystic stave
Anti-INFANTRY 4+Psychic
Melee23+5-1D3

Abilities

Loyal Henchmen

While an INQUISITOR model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.

Inquisitorial Henchmen

If your Army Faction is not AGENTS OF THE IMPERIUM, then for each INQUISITOR unit you include in your army, you can include one INQUISITORIAL AGENTS unit in your army that does not count towards the number of RETINUE units your army can include.

Unit Composition

  • 2-10 Agent
  • 1-2 Agent w/ plasma pistol
  • 1-2 Agent w/ eviscerator
  • 1-2 Agent w/ mystic stave
  • 1-2 Servitor w/ heavy bolter
  • 1-2 Servitor w/ multi-melta
  • 1-2 Servitor w/ plasma cannon
  • Agent w/ plasma pistol is equipped with: plasma pistol.
  • Agent w/ eviscerator is equipped with: eviscerator.
  • Agent w/ mystic stave is equipped with: mystic stave.
  • Servitor w/ heavy bolter is equipped with: heavy bolter.
  • Servitor w/ multi-melta is equipped with: multi-melta.
  • Servitor w/ plasma cannon is equipped with: plasma cannon.
Faction Keywords
Agents of the Imperium
Keywords
InfantryGrenadesImperiumRetinueInquisitorial Agents