Spectrus Kill Team

Legends
90/180pts
UnitMTSVWLDOC
Kill Team Infiltrator6"43+26+1
Kill Team Infiltrator w/ Jump pack12"43+26+1

Ranged Weapons

WeaponRangeABSSAPD
Marksman bolt carbine
Heavy
24"23+401
Bolt pistol
Pistol
12"13+401
Accelerator autocannon
Heavy
48"34+8-12
Occulus bolt carbine
AssaultIgnores Cover
24"23+401
Special-issue bolt pistol
PistolPrecision
12"13+4-11
Bolt carbine
Precision
24"23+401
Bolt sniper rifle
HeavyPrecision
36"13+5-23
Las fusil
Heavy
36"13+9-3D6

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon
-
Melee33+401
Paired combat blades
Sustained Hits 1
Melee33+401
Combat knife
Precision
Melee43+401

Abilities

ScoutsInfiltrators
Kill Team

Each time an attack targets this unit, if it contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest value.  For the purposes of determining which models in this unit can embark within a TRANSPORT, Kill Team Terminator models, Kill Team Outrider models, Kill Team Biker models and models equipped with a jump pack each take up the space of 2 models, but can otherwise embark within any TRANSPORT their unit can embark within, even though similar models in other units have the TERMINATOR, MOUNTED or JUMP PACK keywords.  For the purposes of interacting with terrain features, all models in units with this ability are considered Infantry models, even though similar models in other units may have the Mounted or Jump Pack keywords.  **Designer’s Note**: *While the abstractions in the above rule cause some models to behave differently to similar models in other units, they are designed to minimise complicated movement, Transport and Benefit of Cover rules.*

Attached Unit

If a CHARACTER unit from your army can be attached to a DEATHWATCH KILL TEAM, it can be attached to this unit instead.

Spectrus Doctrines

At the end of your opponent’s turn, if this unit is more than 6" away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase.

Transport

This unit cannot embark within an IMPERIAL RHINO.

Unit Composition

  • 5-10 Kill Team Infiltrator
  • 1-2 Kill Team Infiltrator w/ jump pack
  • 1-4 Kill Team Infiltrator w/ occulus bolt carbine
  • 1-4 Kill Team Infiltrator w/ combat knife
  • 1-2 Kill Team Infiltrator w/ Bolt sniper rifle
  • Kill Team Infiltrator is equipped with: bolt pistol, close combat weapon, marksman bolt carbine.
  • Kill Team Infiltrator w/ jump pack is equipped with: bolt pistol, close combat weapon, accelerator autocannon.
  • Kill Team Infiltrator w/ occulus bolt carbine is equipped with: bolt pistol, occulus bolt carbine, paired combat blades.
  • Kill Team Infiltrator w/ combat knife is equipped with: special-issue bolt pistol, combat knife.
  • Kill Team Infiltrator w/ Bolt sniper rifle is equipped with: bolt pistol, close combat weapon, bolt sniper rifle.

Wargear Options

  • The Kill Team Infiltrator w/ combat knife's combat knife can be replaced with one of the following: 1 bolt carbine and 1 close combat weapon.
  • The Kill Team Infiltrator w/ Bolt sniper rifle's bolt sniper rifle can be replaced with one of the following: 1 las fusil, 1 bolt carbine.
Keywords
InfantryGrenadesImperiumSmokeSpectrus Kill TeamDeathwatchKill Team