Subductor Squad

85pts
UnitMTSVWLDOC
Subductor Squad6"33+17+1

Ranged Weapons

WeaponRangeABSSAPD
Arbites shotpistol
Pistol
12"14+401

Melee Weapons

WeaponRangeAWSSAPD
Shock maul
-
Melee24+4-11
Mechanical bite
-
Melee34+401

Abilities

Assigned Agents

If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.

4+
Invulnerable Save

Dedication to Duty

Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.

Unit Composition

  • 1 Proctor Subductor
  • 9 Subductor
Faction Keywords
Agents of the Imperium
Keywords
InfantryGrenadesImperiumRetinueSubductor SquadAdeptus Arbites