Astorath
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Astorath | 12" | 4 | 2+ | 5 | 5+ | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| The Executioner's Axe Devastating WoundsPrecision | Melee | 6 | 2+ | 7 | -3 | 2 |
Abilities
Redeemer of the Lost
While this model is leading a unit, each time a model in that unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Mass of Doom
Each time this model’s unit makes a Charge move, until the end of the turn, melee weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
Oath of Moment
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.
Leader
This model can be attached to the following unit: ■ Death Company Marines with Jump Packs
Unit Composition
- 1 Astorath
- This model is equipped with: the executioner's axe.