Razorwing Jetfighter
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Razorwing Jetfighter | 20+" | 8 | 4+ | 10 | 7+ | 0 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| ➤ Razorwing Missiles - Monoscythe Missiles Blast | 48" | D6 | 3+ | 6 | -1 | 2 |
| ➤ Razorwing Missiles - Neurotoxin Missiles Anti-Infantry 2+Blast | 48" | D6+3 | 3+ | 2 | 0 | 1 |
| ➤ Razorwing Missiles - Shatterfield Missiles Blast | 48" | D6 | 3+ | 7 | -2 | 1 |
| Dark Lance - | 36" | 1 | 3+ | 12 | -3 | D6+2 |
| Disintegrator Cannon - | 36" | 3 | 3+ | 6 | -3 | 2 |
| Splinter Cannon Anti-Infantry 3+Sustained Hits 1 | 36" | 3 | 3+ | 3 | -1 | 2 |
| Twin Splinter Rifle Anti-Infantry 3+AssaultRapid Fire 2Twin Linked | 24" | 2 | 3+ | 2 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Bladed Wings - | Melee | 3 | 4+ | 6 | -1 | 1 |
Abilities
Ground-attack Craft
Each time a model in this unit makes a ranged attack that targets an enemy unit (excluding units that can ^^**Fly**^^), add 1 to the Hit roll.
Nowhere to Run (Pain)
In your Shooting phase, when you select this unit to shoot, you can spend 1 Pain token to Empower this unit. While Empowered, after this unit has shot, select one enemy unit (excluding ^^**Monsters**^^ and ^^**Vehicles**^^) hit by one or more of those attacks; until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit's Move characteristic and subtract 2 from Charge rolls made for that unit.
Power from Pain
All **^^Drukhari^^** units have a Pain ability, tagged with the word 'Pain'. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is **^^Drukhari^^**, you can Empower units from your army with Pain abilities by spending Pain tokens (see below). **GAINING PAIN TOKENS** If your Army Faction is **^^Drukhari^^**, you gain Pain tokens as follows: ■ 1 Pain token at the start of your Command phase. ■ 1 Pain token each time an enemy unit is destroyed. ■ 1 Pain token each time an enemy unit fails a Battle-shock test. Each time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount. **EMPOWERED THROUGH PAIN** Each Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect - you do not need to spend additional Pain tokens to activate each of those Pain abilities.
Unit Composition
- 1 Razorwing Jetfighter
- This model is equipped with: bladed wings, razorwing missiles, dark lance, twin splinter rifle.
Wargear Options
- This model's dark lance can be replaced with 1 disintegrator cannon.
- This model's twin splinter rifle can be replaced with 1 splinter cannon.