Reavers
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Reavers | 16" | 4 | 4+ | 2 | 7+ | 2 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Splinter Rifle Anti-Infantry 3+Assault | 24" | 2 | 3+ | 2 | 0 | 1 |
| Splinter Pistol Anti-Infantry 3+AssaultPistol | 12" | 1 | 3+ | 2 | 0 | 1 |
| Blaster Assault | 18" | 1 | 3+ | 8 | -4 | D6+1 |
| Heat Lance AssaultMelta 3 | 18" | 1 | 3+ | 14 | -4 | D6 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Bladevanes Lance | Melee | 4 | 3+ | 4 | -1 | 1 |
Abilities
Eviscerating Fly-by
Each time this unit ends a Normal or Advance move, you can select one enemy unit (excluding ^^**Monster **^^and ^^**Vehicle**^^ units) that it moved over during that move, then roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
Matchless Swiftness (Pain)
In your Movement phase, when you select this unit to Advance, you can spend 1 Pain token to Empower this unit. While Empowered, each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 8" to the Move characteristic of models in this unit.
Power from Pain
All **^^Drukhari^^** units have a Pain ability, tagged with the word 'Pain'. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is **^^Drukhari^^**, you can Empower units from your army with Pain abilities by spending Pain tokens (see below). **GAINING PAIN TOKENS** If your Army Faction is **^^Drukhari^^**, you gain Pain tokens as follows: ■ 1 Pain token at the start of your Command phase. ■ 1 Pain token each time an enemy unit is destroyed. ■ 1 Pain token each time an enemy unit fails a Battle-shock test. Each time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount. **EMPOWERED THROUGH PAIN** Each Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect - you do not need to spend additional Pain tokens to activate each of those Pain abilities.
Unit Composition
- 1 Reaver with Blaster
- 1 Reaver with Heat Lance
- 1 Arena Champion
- 2-5 Reaver
- Reaver with Blaster is equipped with: blaster, splinter pistol, bladevanes.
- Reaver with Heat Lance is equipped with: splinter pistol, heat lance, bladevanes.
- Arena Champion is equipped with: splinter pistol, bladevanes, splinter rifle.
- Reaver is equipped with: splinter rifle, splinter pistol, bladevanes.
Wargear Options
- The Arena Champion's splinter rifle can be replaced with one of the following: 1 blaster, 1 heat lance.