Scourges with Heavy Weapons
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Scourges | 14" | 3 | 4+ | 1 | 7+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Blaster Assault | 18" | 1 | 3+ | 8 | -4 | D6+1 |
| Heat Lance AssaultHeavyMelta 3 | 18" | 1 | 4+ | 14 | -4 | D6 |
| Splinter Cannon Anti-Infantry 3+HeavySustained Hits 1 | 36" | 3 | 4+ | 3 | -1 | 2 |
| Shredder AssaultTorrent | 18" | D6 | N/A | 6 | 0 | 1 |
| Dark Lance Heavy | 36" | 1 | 4+ | 12 | -3 | D6+2 |
| Haywire Blaster Anti-Vehicle 4+Devastating WoundsHeavy | 24" | 2 | 4+ | 3 | -1 | 3 |
| Shardcarbine Anti-Infantry 3+Assault | 18" | 3 | 3+ | 2 | 0 | 1 |
| Blast Pistol Pistol | 6" | 1 | 3+ | 8 | -3 | D3 |
| Splinter Pistol Anti-Infantry 3+AssaultPistol | 12" | 1 | 3+ | 2 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon - | Melee | 2 | 3+ | 3 | 0 | 1 |
| Power Weapon Anti-Infantry 3+ | Melee | 3 | 3+ | 3 | -2 | 1 |
Abilities
Airborne Evasion
In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.
Winged Strike (Pain)
In your Shooting phase, when you select this unit to shoot, you can spend 1 Pain token to Empower this unit. While Empowered, each time a model in this unit makes a range attack, you can re-roll the Hit roll.
Power from Pain
All **^^Drukhari^^** units have a Pain ability, tagged with the word 'Pain'. Pain abilities only apply to a unit while it is Empowered. If your Army Faction is **^^Drukhari^^**, you can Empower units from your army with Pain abilities by spending Pain tokens (see below). **GAINING PAIN TOKENS** If your Army Faction is **^^Drukhari^^**, you gain Pain tokens as follows: ■ 1 Pain token at the start of your Command phase. ■ 1 Pain token each time an enemy unit is destroyed. ■ 1 Pain token each time an enemy unit fails a Battle-shock test. Each time you gain a Pain token, keep it to one side – this is your Pain token pool. Each time you spend a Pain token, reduce your Pain token pool by the same amount. **EMPOWERED THROUGH PAIN** Each Pain ability will state when you can spend Pain tokens to Empower that unit. When you do, until the end of the phase, that unit is Empowered and all Pain abilities it has take effect. While an Attached unit is Empowered, the Pain abilities of all Leader and Bodyguard units in that unit take effect - you do not need to spend additional Pain tokens to activate each of those Pain abilities.
Unit Composition
- 1 Solarite
- 1-4 Scourge with Heavy Weapon
- Solarite is equipped with: close combat weapon, shardcarbine.
- Scourge with Heavy Weapon is equipped with: close combat weapon, splinter cannon.
Wargear Options
- The Scourge with Heavy Weapon's splinter cannon can be replaced with one of the following: 1 blaster, 1 heat lance, 1 shredder, 1 dark lance, 1 haywire blaster.
- The Solarite's shardcarbine can be replaced with one of the following: 1 blast pistol and 1 power weapon, 1 power weapon and 1 splinter pistol.