Imperial Fists
3 datasheets · 5 detachments · 2 army rules
Army Rules
Assigned Agents
If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.
Oath of Moment
If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the Blood Angels, Dark Angels, Deathwatch or Space Wolves keywords, add 1 to the Wound roll as well.
Detachments
Alien Hunters (Ordo Xenos)
Deathwatch Mission Tactics
At the start of your Command phase, you can select one of the Mission Tactics found below. Until the start of your next Command phase, that Mission Tactic is active and its effects apply to all ^^Deathwatch^^ units in your army. Each Mission Tactic can only be selected once per battle. **Furor Tactics** While this Mission Tactic is active, weapons equipped by ^^Deathwatch^^ units from your army have the [SUSTAINED HITS 1] ability. **Malleus Tactics** While this Mission Tactic is active, weapons equipped by ^^Deathwatch^^ units from your army have the [LETHAL HITS] ability. **Purgatus Tactics** While this Mission Tactic is active, each time a ^^Deathwatch^^ model from your army makes an attack, on a Critical Wound, that attack has the [PRECISION] ability.
Enhancements
Purgation Force (Ordo Hereticus)
Root Out Heresy
Ranged weapons equipped by ^^Adeptus Arbites, Inquisitor, Inquisitorial Agents^^ and ^^Ordo Hereticus^^ models from your army have the [IGNORES COVER] ability. Each time an ^^Adeptus Arbites, Inquisitor, Inquisitorial Agents^^ or ^^Ordo Hereticus^^ model from your army makes an attack that targets a ^^Chaos^^ unit containing 5 or more models, that attack has the [SUSTAINED HITS 1] ability.
Enhancements
Daemon Hunters (Ordo Malleus)
Destroy the Daemonic
Each time an ^^Inquisitor, Inquisitorial Agents^^ or ^^Ordo Malleus^^ model from your army makes an attack, re-roll a Hit roll of 1 and, if the target is a ^^Daemon^^ unit, re-roll a Wound roll of 1 as well.
Enhancements
Imperialis Fleet
At All Costs
At the start of your Command phase, you can select one of the following to apply: **Eliminate At All Costs** Select one enemy unit on the battlefield. Until the start of your next Command phase, each time an ^^Agents of the Imperium^^ model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll. **Acquire At All Costs** Select one objective marker on the battlefield. Until the start of your next Command phase, while an ^^Agents of the Imperium^^ unit from your army is within range of that objective marker, improve the Leadership and Objective Control characteristics of models in that unit by 1 and models in that unit have a 5+ invulnerable save.
Enhancements
Veiled Blade Elimination Force
Extremis Sanction
^^Officio Assassinorum^^ units from your army can use the Overkill, Soulless Horror and Shieldbreaker abilities twice per battle, instead of once per battle (but cannot use such an ability more than once in the same battle round). When mustering your army, each ^^Officio Assassinorum^^ unit from your army has the relevant Extremis ability, and you must increase the points cost of each of those units by the amount shown. If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.