Arcanyst Evaluator
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Arcanyst Evaluator | 5" | 5 | 3+ | 4 | 7+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| ➤ Transmatter inverter - half charge Rapid Fire 1 | 12" | 3 | 2+ | 8 | -1 | 1 |
| ➤ Transmatter inverter - full charge HazardousRapid Fire 2 | 18" | 3 | 2+ | 8 | -2 | 2 |
| ➤ Transmatter inverter - overcharge HazardousOverchargeRapid Fire 3 | 24" | 3 | 2+ | 8 | -3 | 3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon - | Melee | 1 | 4+ | 3 | 0 | 1 |
Abilities
If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. **Hostile Acquisition** - Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. - You can re‑roll Advance and Charge rolls made for this unit. **Fortify Takeover** - Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. - Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll. **Yield Points** At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: You control one or more objective markers not within your deployment zone. You control two or more objective markers not within your deployment zone. You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability ^^**Leagues of Votann**^^ units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.
Science Guild Support
While this model is within 3" of one or more other friendly ^^**Leagues of Votann Infantry**^^ units (excluding units with the Lone Operative ability), this model has the Lone Operative ability.
Resource Transmutation
Once per turn, in your Shooting phase, one model with this ability can choose to use it when it is selected to shoot. If it does, you must spend 1YP and, until the end of the phase, ranged weapons equipped by that model have the [^^**Sustained Hits 1**^^] ability and, after that model has shot this phase, if one or more enemy units were destroyed by those attacks, you can gain up to 2YP.
Unit Composition
- 1 Arcanyst Evaluator
- This model is equipped with: transmatter inverter, close combat weapon.