Buri Aegnirssen
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Buri Aegnirssen | 5" | 6 | 3+ | 5 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autoch-pattern bolt pistol Pistol | 12" | 1 | 2+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| ➤ Bane - strike Precision | Melee | 5 | 2+ | 12 | -3 | 3 |
| ➤ Bane - sweep - | Melee | 10 | 2+ | 6 | -2 | 1 |
Abilities
If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. **Hostile Acquisition** - Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. - You can re‑roll Advance and Charge rolls made for this unit. **Fortify Takeover** - Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. - Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll. **Yield Points** At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: You control one or more objective markers not within your deployment zone. You control two or more objective markers not within your deployment zone. You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability ^^**Leagues of Votann**^^ units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.
Grudge-fuelled Fortitude
The first time this model is destroyed, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
Unhinged Vengeance
In your opponent's Shooting phase, each time an enemy unit has shot, if this model lost one or more wounds as a result of those attacks, this model can make a Vengeance move. To do so, roll one D6 and add 2 to the result: it moves a number of inches up to this result, but it must end that move as close as possible to the closest enemy unit (excluding ^^**Aircraft**^^). When doing so, it can be moved within Engagement Range of that enemy unit. This model cannot make a Vengeance move while it is Battle-shocked or within Engagement Range of one or more enemy units, and can only make one Vengeance move per phase.
Unit Composition
- 1 Buri Aegnirssen
- This model is equipped with: autoch-pattern bolt pistol, bane.