Cthonian Beserks
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Beserk | 6" | 6 | 5+ | 1 | 7+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Mole grenade launcher BlastIndirect Fire | 18" | D6 | 5+ | 5 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Twin concussion gauntlets Twin-linked | Melee | 4 | 4+ | 9 | -2 | 2 |
Abilities
If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. **Hostile Acquisition** - Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. - You can re‑roll Advance and Charge rolls made for this unit. **Fortify Takeover** - Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. - Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll. **Yield Points** At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: You control one or more objective markers not within your deployment zone. You control two or more objective markers not within your deployment zone. You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability ^^**Leagues of Votann**^^ units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.
Cyberstimms
Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6, adding one to the result if units from your army have Fortify Takeover: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
Unit Composition
- 3-10 Beserk
- 1-2 Beserk w/ twin concussion gauntlets
- 1-2 Beserk w/ mole grenade launcher
- Beserk is equipped with: heavy plasma axe.
- Beserk w/ twin concussion gauntlets is equipped with: twin concussion gauntlets.
- Beserk w/ mole grenade launcher is equipped with: mole grenade launcher, heavy plasma axe.
Wargear Options
- The Beserk's heavy plasma axe can be replaced with one of the following: 1 concussion maul.
- The Beserk w/ mole grenade launcher's heavy plasma axe can be replaced with one of the following: 1 concussion maul.