Grimnyr
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Grimnyr | 5" | 5 | 4+ | 4 | 6+ | 1 |
| CORV | 5" | 5 | 4+ | 1 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| ➤ Ancestral Wrath - witchfire Psychic | 24" | 3 | 3+ | 6 | -2 | D3 |
| ➤ Ancestral Wrath - focused witchfire HazardousPsychic | 24" | 6 | 3+ | 6 | -2 | D3 |
| Autoch-pattern bolter - | 24" | 2 | 4+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Ancestral ward stave Psychic | Melee | 2 | 3+ | 7 | -1 | D3 |
| Close combat weapon - | Melee | 1 | 4+ | 3 | 0 | 1 |
Abilities
If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. **Hostile Acquisition** - Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. - You can re‑roll Advance and Charge rolls made for this unit. **Fortify Takeover** - Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. - Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll. **Yield Points** At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: You control one or more objective markers not within your deployment zone. You control two or more objective markers not within your deployment zone. You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability ^^**Leagues of Votann**^^ units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.
Fortify (Psychic)
While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.
Grimnyr's Regard
Once per battle, at the start of any phase, you can select one friendly ^^**Leagues of Votann**^^ unit that is Battle-shocked and within 12" of this unit's ^^**Grimnyr**^^ model. That unit is no longer Battle-shocked.
Unit Composition
If this unit’s Grimnyr model is ever destroyed, all of this unit’s remaining CORV models are also destroyed. While embarking within a ^^**Transport^^** and while embarked within a ^^**Transport^^**, each CORV model takes up the space of 0 models.’
Leader
This model can be attached to the following unit: - HEARTHKYN WARRIORS
Unit Composition
- 1 Grimnyr
- 2 CORV
- Grimnyr is equipped with: ancestral ward stave, ancestral wrath.
- CORV is equipped with: autoch-pattern bolter, close combat weapon.