Hekaton Land Fortress
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Hekaton Land Fortress | 10" | 12 | 2+ | 16 | 7+ | 5 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| SP heavy conversion beamer ConversionLethal Hits | 24" | 4 | 4+ | 10 | -2 | 4 |
| Heavy magna-rail cannon Devastating WoundsHeavy | 30" | 2 | 4+ | 18 | -4 | D6+4 |
| Cyclic ion cannon Blast | 24" | D6+2 | 4+ | 7 | -2 | 2 |
| Twin ion beamer BlastTwin-linked | 18" | D3+1 | 4+ | 8 | -2 | 1 |
| Twin bolt cannon Sustained Hits 2Twin-linked | 36" | 3 | 4+ | 6 | -1 | 2 |
| Hekaton warhead BlastOne Shot | 36" | D6+3 | 4+ | 7 | -2 | 2 |
| MATR autocannon AssaultSustained Hits 1 | 24" | 6 | 4+ | 7 | -1 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Armoured wheels - | Melee | 6 | 4+ | 8 | 0 | 1 |
Abilities
If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. **Hostile Acquisition** - Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. - You can re‑roll Advance and Charge rolls made for this unit. **Fortify Takeover** - Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. - Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll. **Yield Points** At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: You control one or more objective markers not within your deployment zone. You control two or more objective markers not within your deployment zone. You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability ^^**Leagues of Votann**^^ units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.
MultiCOG Targeting
Each time this model makes a ranged attack, you can ignore any or all modifiers to the following: that attack's Ballistic Skill characteristic, the Hit roll.
Damaged: 1-5 wounds remaining
While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Unit Composition
- 1 Hekaton Land Fortress
- This model is equipped with: matr autocannon, armoured wheels, cyclic ion cannon, twin bolt cannon, pan spectral scanner.
Wargear Options
- This model's cyclic ion cannon can be replaced with 1 sp heavy conversion beamer, 1 heavy magna-rail cannon.
- This model's twin bolt cannon can be replaced with 1 twin ion beamer.
- This model's pan spectral scanner can be replaced with 1 hekaton warhead.