Void Ledger

Ironkin Steeljacks with Melee Weapons

85/170pts
UnitMTSVWLDOC
Ironkin Steeljacks with Melee Weapons5"62+37+1

Ranged Weapons

WeaponRangeABSSAPD
Autoch-pattern bolter
Pistol
24"24+401

Melee Weapons

WeaponRangeAWSSAPD
Plasma sword
Sustained Hits 1
Melee63+6-21
Concussion gauntlet
Lethal Hits
Melee34+10-22

Abilities

Prioritised Efficiency

If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. **Hostile Acquisition** - Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. - You can re‑roll Advance and Charge rolls made for this unit. **Fortify Takeover** - Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. - Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll. **Yield Points** At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: You control one or more objective markers not within your deployment zone. You control two or more objective markers not within your deployment zone. You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability ^^**Leagues of Votann**^^ units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.

Merciless Eradication

Each time an enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**) that is within Engagement Range of this unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.

Unit Composition

  • 1 Steeljack Theyn
  • 1-5 Ironkin Steeljack w/ concussion gauntlet
  • 1-5 Ironkin Steeljack w/ plasma sword
  • Steeljack Theyn is equipped with: autoch-pattern bolter, plasma sword.
  • Ironkin Steeljack w/ concussion gauntlet is equipped with: autoch-pattern bolter, concussion gauntlet.
  • Ironkin Steeljack w/ plasma sword is equipped with: autoch-pattern bolter, plasma sword.

Wargear Options

  • The Steeljack Theyn's plasma sword can be replaced with one of the following: 1 concussion gauntlet.
Faction Keywords
Leagues of Votann
Keywords
InfantryIronkin SteeljacksIronkin Steeljacks with Melee Weapons