Kâhl

Character
65pts
UnitMTSVWLDOC
Kâhl5"53+47+1

Ranged Weapons

WeaponRangeABSSAPD
Autoch-pattern combi-bolter
-
24"42+401
Volkanite disintegrator
Devastating Wounds
24"32+501

Melee Weapons

WeaponRangeAWSSAPD
Mass gauntlet
-
Melee33+8-33
Forgewrought plasma axe
-
Melee42+5-22

Abilities

Leader
Prioritised Efficiency

If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. **Hostile Acquisition** - Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. - You can re‑roll Advance and Charge rolls made for this unit. **Fortify Takeover** - Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. - Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll. **Yield Points** At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: You control one or more objective markers not within your deployment zone. You control two or more objective markers not within your deployment zone. You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability ^^**Leagues of Votann**^^ units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.

4+
Invulnerable Save

Kindred Hero

While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.

Seized Opportunity

Once per phase, one model from your army with this ability can use it when its unit destroys an enemy unit. If it does, gain 1YP.

Leader

This model can be attached to the following units: - EINHYR HEARTHGUARD - HEARTHKYN WARRIORS

Unit Composition

  • 1 Kâhl
  • This model is equipped with: rampart crest, forgewrought plasma axe, autoch-pattern combi-bolter.

Wargear Options

  • This model's rampart crest can be replaced with 1 teleport crest.
  • This model's forgewrought plasma axe can be replaced with 1 mass gauntlet.
  • This model's autoch-pattern combi-bolter can be replaced with 1 volkanite disintegrator.
Faction Keywords
Leagues of Votann
Keywords
InfantryCharacterKâhl