Kapricus Defenders

0pts
UnitMTSVWLDOC
Kapricus Defender12"74+77+2

Ranged Weapons

WeaponRangeABSSAPD
Magna-rail cannon
Devastating WoundsHeavy
24"14+14-4D3+3
HYLas rotary cannon
Sustained Hits 1
24"64+6-12
Twin magna-coil autocannon
Twin-linked
24"34+7-12

Melee Weapons

WeaponRangeAWSSAPD
Armoured hull
-
Melee34+601

Abilities

ScoutsDeadly Demise
Prioritised Efficiency

If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have: - At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase. - At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase. **Hostile Acquisition** - Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll. - You can re‑roll Advance and Charge rolls made for this unit. **Fortify Takeover** - Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll. - Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll. **Yield Points** At the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy: You control one or more objective markers not within your deployment zone. You control two or more objective markers not within your deployment zone. You control more objective markers than your opponent. In your turn, YP gained in this way are always gained before checking which ability ^^**Leagues of Votann**^^ units from your army have. Whenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule.

Opportunistic Manoeuvre

In your Shooting phase, after this unit has shot, it can make a Normal Move of up to D6". If it does, until the end of the turn, this unit is not eligible to declare a charge.

Unit Composition

  • 1-2 Kapricus Defender
  • Every model is equipped with: armoured hull, magna-rail cannon.

Wargear Options

  • The Kapricus Defender's magna-rail cannon can be replaced with one of the following: 1 hylas rotary cannon.
  • This model can be equipped with 1 smoke launcher.
Faction Keywords
Leagues of Votann
Keywords
VehicleFlyHernkynKapricusDefenders