Anrakyr the Traveller
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Anrakyr the Traveller | 5" | 5 | 2+ | 6 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Tachyon arrow One Shot | 72" | 1 | 2+ | 16 | -5 | D6+2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Warscythe Devastating Wounds | Melee | 4 | 2+ | 8 | -3 | 2 |
Abilities
If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.
Lord of the Pyrrhian Eternals
While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Wound roll.
Mind in the Machine
At the start of your opponent’s Shooting phase, select one enemy VEHICLE unit within 12" of and visible to this model. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.
Leader
This model can be attached to the following units: ■ IMMORTALS
Unit Composition
- 1 Anrakyr the Traveller [Legends]
- This model is equipped with: tachyon arrow, warscythe.