Canoptek Wraiths
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Canoptek Wraiths | 10" | 6 | 3+ | 4 | 8+ | 2 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Transdimensional beamer - | 12" | 1 | 4+ | 4 | -2 | 3 |
| Particle caster Devastating WoundsPistol | 12" | 3 | 4+ | 5 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Vicious claws - | Melee | 4 | 4+ | 6 | -1 | 2 |
| Whip coils - | Melee | 8 | 4+ | 5 | 0 | 1 |
Abilities
If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.
Wraith Form
Each time this unit ends a Normal move, you can select one enemy unit it moved over during that move and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
Unit Composition
- 1-6 Wraith w/ claws and beamer
- 1-6 Wraith w/ claws and particle caster
- 1-6 Wraith w/ claws
- 1-6 Wraith w/ coils
- 1-6 Wraith w/ coils and beamer
- 1-6 Wraith w/ coils and particle caster