Chronomancer

Character
65pts
UnitMTSVWLDOC
Chronomancer5"44+46+1

Melee Weapons

WeaponRangeAWSSAPD
Chronomancer's stave
-
Melee34+5-11

Abilities

Leader
Reanimation Protocols

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

4+
Invulnerable Save

Timesplinter Mantle

While this model is leading a unit, each time an attack targets that unit, subtract 1 from the Hit roll.

Chronometron

In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy units, that unit can make a Normal move of up to 5". If it does, until the end of the turn, that unit is not eligible to declare a charge.

Leader

This model can be attached to the following units: ■ IMMORTALS ■ NECRON WARRIORS You can attach this model to one of the above units even if one ROYAL WARDEN or NOBLE model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.

Unit Composition

  • 1 Chronomancer
  • This model is equipped with: chronomancer's stave.
Faction Keywords
Necrons
Keywords
InfantryCharacterCryptekChronomancer