Deathmarks

60/120pts
UnitMTSVWLDOC
Deathmarks5"53+17+1

Ranged Weapons

WeaponRangeABSSAPD
Synaptic disintegrator
HeavyPrecision
36"13+5-22

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon
-
Melee23+401

Abilities

Deep Strike
Reanimation Protocols

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Hyperspace Hunters

Once per turn, in the Reinforcements step of your opponent’s Movement phase, when an enemy unit is set up on the battlefield from Reserves within 18" of and visible to this unit, this unit can shoot as if it were your Shooting phase, but must only target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.

Unit Composition

  • 1-10 Deathmark
  • Every model is equipped with: synaptic disintegrator, close combat weapon.
Faction Keywords
Necrons
Keywords
InfantryDeathmarks