Doom Scythe
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Doom Scythe | 20+" | 9 | 3+ | 12 | 7+ | 0 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Heavy death ray Sustained Hits D3 | 36" | 3 | 3+ | 16 | -4 | D6+1 |
| Twin tesla destructor Sustained Hits 2Twin-linked | 36" | 6 | 3+ | 8 | 0 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Armoured bulk - | Melee | 3 | 4+ | 6 | 0 | 1 |
Abilities
If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.
Atavistic Instigation
Each time this model targets an enemy unit with its heavy death ray, your opponent must declare if that unit will stand firm or duck for cover: ■ If it stands firm, when resolving attacks against that unit this phase, a successful unmodified Hit roll of 5+ scores a Critical Hit. ■ If it ducks for cover, until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
Damaged: 1-4 wounds remaining
While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
Unit Composition
- 1 Doom Scythe
- This model is equipped with: heavy death ray, twin tesla destructor.