Illuminor Szeras
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Illuminor Szeras | 8" | 8 | 2+ | 9 | 6+ | 3 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Eldritch lance - | 36" | 3 | 3+ | 9 | -3 | 3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Impaling legs Extra Attacks | Melee | 4 | 3+ | 6 | -1 | 1 |
Abilities
If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.
Illuminor
While this model is within 3" of one or more other friendly NECRONS units, this model has the Lone Operative ability.
Mechanical Augmentation (Aura)
While a friendly NECRONS BATTLELINE unit is within 3" of this model, each time a model in that unit makes an attack, improve the Armour Penetration characteristic of that attack by 1, and each time an attack targets that unit, worsen the Armour Penetration characteristic of that attack by 1.
Atomic Energy Manipulator
At the end of the Fight phase, if this model destroyed one or more models this phase, until the end of the battle, add 3" to the range of its Mechanical Augmentation ability (to a maximum of 12").
Unit Composition
- 1 Illuminor Szeras
- This model is equipped with: eldritch lance, impaling legs.