Immortals

70/150pts
UnitMTSVWLDOC
Immortals5"53+17+2

Ranged Weapons

WeaponRangeABSSAPD
Gauss blaster
Lethal Hits
24"23+5-11
Tesla carbine
AssaultSustained Hits 2
24"23+501

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon
-
Melee23+401

Abilities

Reanimation Protocols

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Implacable Eradication

Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll instead.

Unit Composition

  • 1-10 Immortal
  • Every model is equipped with: close combat weapon, gauss blaster.

Wargear Options

  • The Immortal's gauss blaster can be replaced with one of the following: 1 tesla carbine.
Faction Keywords
Necrons
Keywords
InfantryBattlelineImmortals