Monolith

400pts
UnitMTSVWLDOC
Monolith8"132+227+8

Ranged Weapons

WeaponRangeABSSAPD
Particle whip
BlastDevastating Wounds
24"3D63+8-12
Death ray
Sustained Hits D3
24"13+12-4D6+1
Gauss flux arc
Lethal HitsRapid Fire 3
24"33+6-11

Melee Weapons

WeaponRangeAWSSAPD
Portal of exile
-
Melee62+8-23

Abilities

Deadly DemiseDeep Strike
Reanimation Protocols

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Damaged: 1-7 wounds remaining

While this model has 1-7 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.

Eternity Gate

In the Reinforcements step of your Movement phase, you can select one NECRONS INFANTRY unit from your army that is either in Reserves or on the battlefield (if you select the latter, remove that unit from the battlefield and place it into Reserves). That unit is then set up anywhere on the battlefield that is wholly within 6" of this model and not within Engagement Range of any enemy models. That unit cannot declare a charge this turn.

Unit Composition

  • 1 Monolith
  • This model is equipped with: particle whip, portal of exile, gauss flux arc.

Wargear Options

  • This model's gauss flux arc can be replaced with 1 death ray.
Faction Keywords
Necrons
Keywords
VehicleTitanicFlyToweringMonolith