Night Scythe

145pts
UnitMTSVWLDOC
Night Scythe20+"93+127+0

Ranged Weapons

WeaponRangeABSSAPD
Twin tesla destructor
Sustained Hits 2Twin-linked
36"63+802

Melee Weapons

WeaponRangeAWSSAPD
Armoured bulk
-
Melee34+601

Abilities

Deadly DemiseDeep Strike
Reanimation Protocols

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Invasion Beams

At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly NECRONS INFANTRY unit wholly within 6" of this TRANSPORT. Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT.

Damaged: 1-4 wounds remaining

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Quantum Invader

This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.

Unit Composition

  • 1 Night Scythe
  • This model is equipped with: twin tesla destructor.
Faction Keywords
Necrons
Keywords
VehicleAircraftFlyTransportNight Scythe