The Silent King

Epic Hero
400pts
UnitMTSVWLDOC
Szarekh8"102+166+6
Triarchal Menhir8"102+56+1

Ranged Weapons

WeaponRangeABSSAPD
Sceptre of Eternal Glory
Devastating Wounds
24"22+10-33
Staff of Stars
Indirect Fire
24"122+6-11
Annihilator beam
-
24"12+14-46

Melee Weapons

WeaponRangeAWSSAPD
Weapons of the Final Triarch
Lethal Hits
Melee122+8-32
Armoured bulk
-
Melee14+401

Abilities

Reanimation Protocols

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

4+
Invulnerable Save

Damaged: 1-6 wounds remaining

While this unit’s Szarekh model has 1-6 wounds remaining, halve the Attacks characteristic of that model’s weapons, and each time this unit makes an attack, subtract 1 from the Hit roll.

Voice of the Triarch

At the start of the battle round, select one Triarch ability. Until the start of the next battle round, this unit has that ability.

The Silent King (Aura)

While a friendly NECRONS unit is within 6" of this unit's Szarekh model, improve that unit's Leadership characteristic by 1.

Unit Composition

  • 1 Szarekh
  • 2 Triarchal Menhir
  • Szarekh is equipped with: sceptre of eternal glory, staff of stars, weapons of the final triarch.
  • Triarchal Menhir is equipped with: annihilator beam, armoured bulk.
Faction Keywords
Necrons
Keywords
VehicleEpic HeroTriarch