Tomb Blades

75/150pts
UnitMTSVWLDOC
Tomb Blade12"54+27+2

Ranged Weapons

WeaponRangeABSSAPD
Twin gauss blaster
Lethal HitsTwin-linked
24"23+5-11
Particle beamer
BlastDevastating Wounds
18"D63+501
Twin tesla carbine
AssaultSustained Hits 2Twin-linked
24"23+501

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon
-
Melee14+401

Abilities

Scouts
Reanimation Protocols

If your Army Faction is NECRONS, at the end of your Command phase, each unit from your army with this ability that is on the battlefield activates its Reanimation Protocols and reanimates D3 wounds. Each time such a unit reanimates a wound: ■ If that unit contains one or more models with fewer than their starting number of wounds remaining, select one of those models; that model regains one lost wound. ■ If all models in that unit have their starting number of wounds, but that unit is not at its Starting Strength, one destroyed model is returned to that unit with one wound remaining. Once such a unit is at its Starting Strength and all of its models have their starting number of wounds, nothing further happens.

Evasion Engrams

In your Shooting phase, after this unit has shot, it can make a Normal Move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.

Unit Composition

  • 3-6 Tomb Blade
  • Every model is equipped with: close combat weapon, twin gauss blaster.

Wargear Options

  • The Tomb Blade's twin gauss blaster can be replaced with one of the following: 1 particle beamer, 1 twin tesla carbine.
Faction Keywords
Necrons
Keywords
MountedFlyTomb Blades