Assault Intercessors with Jump Packs
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Assault Intercessor Sergeant with Jump Pack | 12" | 4 | 3+ | 2 | 6+ | 1 |
| Assault Intercessors with Jump Packs | 12" | 4 | 3+ | 2 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Hand Flamer Ignores CoverPistolTorrent | 12" | D6 | N/A | 3 | 0 | 1 |
| ➤ Plasma Pistol - Supercharge HazardousPistol | 12" | 1 | 3+ | 8 | -3 | 2 |
| ➤ Plasma Pistol - Standard Pistol | 12" | 1 | 3+ | 7 | -2 | 1 |
| Heavy Bolt Pistol Pistol | 18" | 1 | 3+ | 4 | -1 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Astartes Chainsword - | Melee | 4 | 3+ | 4 | -1 | 1 |
| Power Weapon - | Melee | 4 | 3+ | 5 | -2 | 1 |
| Power Fist - | Melee | 3 | 3+ | 8 | -2 | 2 |
Abilities
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.
If your Army Faction is **^^Adeptus Astartes^^**, at the start of the first battle round, select one of the following Vows to be active for **^^Adeptus Astartes^^** units from your army. While a Vow is active for your army, that unit has the associated ability below. **Abhor the Witch, Destroy the Witch** ■ Each time this unit declares a charge, if one or more targets of that charge have the **^^Psyker^^** keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the **[PRECISION]** ability while targeting **^^Psyker^^** units. **Accept Any Challenge, No Matter the Odds** ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll **Suffer Not the Unclean to Live** ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. **Uphold the Honour of the Emperor** If this unit has the **^^Infantry^^** keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase. ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.
Hammer of Wrath
Each time this unit ends a Charge move, select one enemy unit within Engagement Range of it, then roll one D6 for each model in this unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound.
Unit Composition
- 1 Assault Intercessor Sergeant with Jump Pack
- 1 Assault Intercessors with Jump Pack w/ Plasma Pistol
- 1-9 Assault Intercessors with Jump Pack
- Assault Intercessor Sergeant with Jump Pack is equipped with: heavy bolt pistol, astartes chainsword.
- Assault Intercessors with Jump Pack w/ Plasma Pistol is equipped with: astartes chainsword, plasma pistol.
- Assault Intercessors with Jump Pack is equipped with: astartes chainsword, heavy bolt pistol.
Wargear Options
- The Assault Intercessor Sergeant with Jump Pack's heavy bolt pistol can be replaced with one of the following: 1 hand flamer, 1 plasma pistol.
- The Assault Intercessor Sergeant with Jump Pack's astartes chainsword can be replaced with one of the following: 1 power weapon, 1 power fist.