Command Squad
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Command Squad | 6" | 4 | 3+ | 3 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt pistol Pistol | 12" | 1 | 3+ | 4 | 0 | 1 |
| ➤ Plasma Pistol - Supercharge HazardousPistol | 12" | 1 | 3+ | 8 | -3 | 2 |
| ➤ Plasma Pistol - Standard Pistol | 12" | 1 | 3+ | 7 | -2 | 1 |
| Grav-pistol Anti-vehicle 2+Pistol | 12" | 1 | 3+ | 4 | -1 | 2 |
| Inferno Pistol Melta 2Pistol | 6" | 1 | 3+ | 8 | -4 | D3 |
| Hand Flamer Ignores CoverPistolTorrent | 12" | D6 | N/A | 3 | 0 | 1 |
| Boltgun - | 24" | 2 | 3+ | 4 | 0 | 1 |
| Combi-weapon Anti-Infantry 4+Devastating WoundsRapid Fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 |
| Flamer Ignores CoverTorrent | 12" | D6 | N/A | 4 | 0 | 1 |
| Meltagun Melta 2 | 12" | 1 | 3+ | 9 | -4 | D6 |
| Grav-gun Anti-vehicle 2+ | 18" | 2 | 3+ | 5 | -1 | 2 |
| Heavy Bolter HeavySustained Hits 1 | 36" | 3 | 4+ | 5 | -1 | 2 |
| Heavy Flamer Ignores CoverTorrent | 12" | D6 | N/A | 5 | -1 | 1 |
| Grav-cannon Anti-vehicle 2+Heavy | 24" | 3 | 4+ | 6 | -1 | 3 |
| ➤ Missile Launcher - Frag BlastHeavy | 48" | D6 | 4+ | 4 | 0 | 1 |
| ➤ Missile Launcher - Krak Heavy | 48" | 1 | 4+ | 9 | -2 | D6 |
| Lascannon Heavy | 48" | 1 | 4+ | 12 | -3 | D6+1 |
| Multi-melta HeavyMelta 2 | 18" | 2 | 4+ | 9 | -4 | D6 |
| ➤ Plasma Cannon - Standard BlastHeavy | 36" | D3 | 4+ | 7 | -2 | 1 |
| ➤ Plasma Cannon - Supercharge BlastHeavyHazardous | 36" | D3 | 4+ | 8 | -3 | 2 |
| ➤ Plasma Gun - Standard Rapid Fire 1 | 24" | 1 | 3+ | 7 | -2 | 1 |
| ➤ Plasma Gun - Supercharge Rapid Fire 1Hazardous | 24" | 1 | 3+ | 8 | -3 | 2 |
| Storm Bolter Rapid Fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Astartes Chainsword - | Melee | 4 | 3+ | 4 | -1 | 1 |
| Close combat weapon - | Melee | 3 | 3+ | 4 | 0 | 1 |
| Champion's Blade Precision | Melee | 4 | 3+ | 5 | -2 | 2 |
| Power Fist - | Melee | 2 | 3+ | 8 | -2 | 2 |
| Power Weapon - | Melee | 3 | 3+ | 5 | -2 | 1 |
| Thunder Hammer Devastating Wounds | Melee | 2 | 4+ | 8 | -2 | 2 |
| Twin Lightning Claws Twin-linked | Melee | 4 | 3+ | 4 | -2 | 1 |
Abilities
If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.
If your Army Faction is **^^Adeptus Astartes^^**, at the start of the first battle round, select one of the following Vows to be active for **^^Adeptus Astartes^^** units from your army. While a Vow is active for your army, that unit has the associated ability below. **Abhor the Witch, Destroy the Witch** ■ Each time this unit declares a charge, if one or more targets of that charge have the **^^Psyker^^** keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the **[PRECISION]** ability while targeting **^^Psyker^^** units. **Accept Any Challenge, No Matter the Odds** ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll **Suffer Not the Unclean to Live** ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit. **Uphold the Honour of the Emperor** If this unit has the **^^Infantry^^** keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase. ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.
Unit Composition
- 1 Apothecary
- 1 Company Ancient
- 1 Company Champion
- 2 Company Veterans
- Apothecary is equipped with: astartes chainsword, bolt pistol.
- Company Ancient is equipped with: close combat weapon, bolt pistol.
- Company Champion is equipped with: champion's blade, bolt pistol.
- Company Veterans is equipped with: bolt pistol.
Wargear Options
- The Apothecary's bolt pistol can be replaced with one of the following: 1 plasma pistol, 1 grav-pistol, 1 inferno pistol, 1 hand flamer.
- The Company Ancient's bolt pistol can be replaced with one of the following: 1 plasma pistol, 1 grav-pistol, 1 inferno pistol, 1 hand flamer, 1 boltgun, 1 combi-weapon.
- The Company Champion's bolt pistol can be replaced with one of the following: 1 plasma pistol, 1 grav-pistol, 1 inferno pistol, 1 hand flamer.
- The Company Veterans's bolt pistol can be replaced with one of the following: 1 astartes shield, 1 plasma pistol, 1 grav-pistol, 1 inferno pistol, 1 hand flamer.