Company Heroes

105pts
UnitMTSVWLDOC
Company Heroes6"43+46+1

Ranged Weapons

WeaponRangeABSSAPD
Bolt Rifle
-
24"23+4-11
Bolt pistol
Pistol
12"13+401
Master-crafted Bolt Rifle
Devastating WoundsRapid Fire 1
24"22+4-12
Master-crafted Heavy Bolter
HeavySustained Hits 2
36"33+5-13

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon
-
Melee53+401
Master-crafted Power Weapon
Precision
Melee62+5-22

Abilities

Oath of Moment

If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.

Templar Vows

If your Army Faction is **^^Adeptus Astartes^^**, at the start of the first battle round, select one of the following Vows to be active for **^^Adeptus Astartes^^** units from your army. While a Vow is active for your army, that unit has the associated ability below.  **Abhor the Witch, Destroy the Witch** ■ Each time this unit declares a charge, if one or more targets of that charge have the **^^Psyker^^** keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the **[PRECISION]** ability while targeting **^^Psyker^^** units.  **Accept Any Challenge, No Matter the Odds** ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll **Suffer Not the Unclean to Live** ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit.  **Uphold the Honour of the Emperor** If this unit has the **^^Infantry^^** keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Ancient Banner

While this unit contains an Ancient, add 1 to the Objective Control characteristic of models in this unit

Command Squad

While a Character model is leading this unit, each time an attack targets this unit, subtract 1 from the Wound roll.

Company Heroes

You must attach one Captain or Chapter Master model to this unit. If this is not possible, this unit does not take part in the battle and counts as having been destroyed.

Unit Composition

  • 1 Ancient
  • 1 Company Champion
  • 1 Company Veteran w/ Bolt Rifle
  • 1 Company Veteran w/ Heavy Bolter
  • Ancient is equipped with: bolt pistol, close combat weapon, bolt rifle.
  • Company Champion is equipped with: bolt pistol, master-crafted power weapon.
  • Company Veteran w/ Bolt Rifle is equipped with: bolt pistol, close combat weapon, master-crafted bolt rifle.
  • Company Veteran w/ Heavy Bolter is equipped with: bolt pistol, close combat weapon, master-crafted heavy bolter.
Faction Keywords
Adeptus Astartes
Keywords
InfantryGrenadesImperiumTacticusCompany Heroes