Tactical Squad

140pts
UnitMTSVWLDOC
Tactical Squad6"43+26+2
Tactical Marine Sergeant6"43+26+2

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol
Pistol
12"13+401
Boltgun
-
24"23+401
Grav-pistol
Anti-vehicle 2+Pistol
12"13+4-12
➤ Plasma Pistol - Supercharge
HazardousPistol
12"13+8-32
➤ Plasma Pistol - Standard
Pistol
12"13+7-21
Storm Bolter
Rapid Fire 2
24"23+401
Combi-weapon
Anti-Infantry 4+Devastating WoundsRapid Fire 1
24"14+401
Flamer
Ignores CoverTorrent
12"D6N/A401
Meltagun
Melta 2
12"13+9-4D6
➤ Plasma Gun - Standard
Rapid Fire 1
24"13+7-21
➤ Plasma Gun - Supercharge
Rapid Fire 1Hazardous
24"13+8-32
Grav-gun
Anti-vehicle 2+
18"23+5-12
Heavy Bolter
HeavySustained Hits 1
36"34+5-12
Multi-melta
HeavyMelta 2
18"24+9-4D6
Lascannon
Heavy
48"14+12-3D6+1
➤ Missile Launcher - Frag
BlastHeavy
48"D64+401
➤ Missile Launcher - Krak
Heavy
48"14+9-2D6
➤ Plasma Cannon - Standard
BlastHeavy
36"D34+7-21
➤ Plasma Cannon - Supercharge
BlastHeavyHazardous
36"D34+8-32
Grav-cannon
Anti-vehicle 2+Heavy
24"34+6-13

Melee Weapons

WeaponRangeAWSSAPD
Close combat weapon
-
Melee23+401
Astartes Chainsword
-
Melee43+4-11
Power Fist
-
Melee23+8-22
Thunder Hammer
Devastating Wounds
Melee24+8-22
Power Weapon
-
Melee33+5-21
Twin Lightning Claws
Twin-linked
Melee43+4-21

Abilities

Oath of Moment

If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.

Templar Vows

If your Army Faction is **^^Adeptus Astartes^^**, at the start of the first battle round, select one of the following Vows to be active for **^^Adeptus Astartes^^** units from your army. While a Vow is active for your army, that unit has the associated ability below.  **Abhor the Witch, Destroy the Witch** ■ Each time this unit declares a charge, if one or more targets of that charge have the **^^Psyker^^** keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the **[PRECISION]** ability while targeting **^^Psyker^^** units.  **Accept Any Challenge, No Matter the Odds** ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll **Suffer Not the Unclean to Live** ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit.  **Uphold the Honour of the Emperor** If this unit has the **^^Infantry^^** keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Combat Squads

At the start of the Declare Battle Formations step, before any units have been set up, this unit can be split into two units, each containing five models

Unit Composition

  • 1 Tactical Marine Sergeant
  • 1 Tactical Marine w/Special Weapon
  • 1 Tactical Marine w/Heavy or Special Weapon
  • 7-9 Tactical Marine
  • Tactical Marine Sergeant is equipped with: close combat weapon, bolt pistol, boltgun.
  • Tactical Marine w/Special Weapon is equipped with: bolt pistol, close combat weapon.
  • Tactical Marine w/Heavy or Special Weapon is equipped with: bolt pistol, close combat weapon.
  • Tactical Marine is equipped with: bolt pistol, close combat weapon, boltgun.

Wargear Options

  • The Tactical Marine Sergeant's bolt pistol can be replaced with one of the following: 1 astartes chainsword, 1 grav-pistol, 1 plasma pistol, 1 power fist, 1 thunder hammer, 1 power weapon.
  • The Tactical Marine Sergeant's boltgun can be replaced with one of the following: 1 astartes chainsword, 1 storm bolter, 1 power fist, 1 thunder hammer, 1 power weapon, 1 combi-weapon.
Faction Keywords
Adeptus Astartes
Keywords
InfantryBattlelineGrenadesImperiumTactical Squad