Techmarine

Character
55pts
UnitMTSVWLDOC
Techmarine6"42+46+1

Ranged Weapons

WeaponRangeABSSAPD
Forge Bolter
-
24"32+5-12
Grav-pistol
Anti-vehicle 2+Pistol
12"13+4-12

Melee Weapons

WeaponRangeAWSSAPD
Omnissian Power Axe
-
Melee43+6-22
Servo-arm
Extra Attacks
Melee13+8-23

Abilities

Leader
Oath of Moment

If your Army Faction is **^^Adeptus Astartes^^**, at the start of your Command phase, select one unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with this ability makes an attack that targets your Oath of Moment target: ■ You can reroll the Hit roll ■ If you are using a Codex: Space Marines Detachment and your army does not include one or more units with the **^^Blood Angels^^**, **^^Dark Angels^^**, **^^Deathwatch^^** or **^^Space Wolves^^** keywords, add 1 to the Wound roll as well.

Templar Vows

If your Army Faction is **^^Adeptus Astartes^^**, at the start of the first battle round, select one of the following Vows to be active for **^^Adeptus Astartes^^** units from your army. While a Vow is active for your army, that unit has the associated ability below.  **Abhor the Witch, Destroy the Witch** ■ Each time this unit declares a charge, if one or more targets of that charge have the **^^Psyker^^** keyword, you can re-roll the Charge roll. Melee weapons equipped by models in this unit have the **[PRECISION]** ability while targeting **^^Psyker^^** units.  **Accept Any Challenge, No Matter the Odds** ■ Each time a model in this unit makes a melee attack, if the Strength characteristic of that attack is less than or equal to the Toughness characteristic of the target, add 1 to the wound roll **Suffer Not the Unclean to Live** ■ This unit is eligible to declare a charge in a turn in which it Fell Back, and each time a model in this unit makes a Pile-in or Consolidation move, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the nearest enemy unit.  **Uphold the Honour of the Emperor** If this unit has the **^^Infantry^^** keyword: ■ At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent's level of control over that objective marker is greater than yours at the end of the phase.  ■ If the mission you are playing features Actions, this unit is eligible to start to perform an Action in a turn in which it Advanced.

Techmarine

While this model is within 3" of one or more friendly Adeptus Astartes Vehicle units, this model has the Lone Operative ability

Blessing of the Omnissiah

In your Command phase, you can select one friendly Adeptus Astartes Vehicle model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that Vehicle model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.

Vengeance of the Omnissiah

If a friendly Adeptus Astartes Vehicle model is destroyed within 12" of this model, until the end of the battle, this model’s Omnissian power axe has an Attacks characteristic of 7.

Leader

This model can be attached to the following units: ■ Assault Intercessor Squad ■ Desolation Squad ■ Devastator Squad ■ Intercessor Squad ■ Tactical Squad

Unit Composition

  • 1 Techmarine
  • This model is equipped with: grav-pistol, omnissian power axe, servo-arm, forge bolter.
Faction Keywords
Adeptus Astartes
Keywords
CharacterInfantryGrenadesImperiumTacticusTechmarine