Void Ledger

Adeptus Mechanicus

35 datasheets · 6 detachments · 2 army rules

Army Rules

Doctrina Imperatives

At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below. PROTECTOR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [HEAVY] ability. ■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1. ■ Each time a melee attack targets this unit, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, subtract 1 from the Hit roll. CONQUEROR IMPERATIVE ■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability. ■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1. ■ Each time a model in this unit makes an attack, if this unit has the Battleline keyword and/or it is within 6" of one or more friendly Adeptus Mechanicus Battleline units, improve the Armour Penetration characteristic of that attack by 1.

Assigned Agents

If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below. Incursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED Strike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED Onslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED Note that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round.

Detachments

Rad-zone Corps

Rad-bombardment

BOMBARDMENT At the start of the first battle round, for each enemy unit within your opponent’s deployment zone, your opponent must decide whether that unit will take cover or stand firm. You then roll one D6 for each of those enemy units and apply the relevant result below: ■ Unit Standing Firm: On a 3+, that unit suffers D3 mortal wounds. ■ Unit Taking Cover: Until the end of the battle round, that unit is Battle-shocked and, on a 5+, that unit suffers D3 mortal wounds. - FALLOUT At the start of your Command phase during the second, third, fourth and fifth battle rounds, roll one D6 for each enemy unit within your opponent’s deployment zone. On a 3+, that unit suffers 1 mortal wound and must take a Battle-shock test.

Enhancements

Radial Suffusion25 pts
Malphonic Susurrus20 pts
Peerless Eradicator20 pts
Autoclavic Denounciation15 pts

Skitarii Hunter Cohort

Skitarii Hunter Cohort

SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units from your army have the Stealth ability, and each time a ranged attack targets a Sicarian unit from your army, unless the attacking model is within 12", the target has the Benefit of Cover against that attack.

Enhancements

Cantic Thrallnet25 pts
Clandestine Infiltrator20 pts
Veiled Hunter10 pts
Battle-Sphere Uplink30 pts

Explorator Maniple

Acquisition at any cost

At the start of your Command phase, select one objective marker. Until the start of your next Command phase, that objective marker is your Acquisition objective marker. Each time an ADEPTUS MECHANICUS model from your army makes an attack, if that model’s  unit is within range of your Acquisition objective marker, or if the target of that attack is within range of your Acquisition objective marker, re-roll a Wound roll of 1.

Enhancements

Magos15 pts
Genetor25 pts
Logis20 pts
Artisan15 pts

Data-psalm Conclave

Benediction of the Omnissiah

At the start of the first battle round, select one of the following Benedictions of the Omnissiah to be active for **^^Cult Mechanicus^^** units from your army until the end of the battle: Panegyric Procession: Each time a **^^Cult Mechanicus^^** model from your army makes a ranged attack that targets a unit within half range, improve the Armour Penetration characteristic of that attack by 1. Citation in Savagery: Each time a **^^Cult Mechanicus^^** unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit.

Enhancements

Mechanicus Locum10 pts
Mantle of the Gnosticarch15 pts
Data-blessed Autosermon20 pts
Temporcopia25 pts

Cohort Cybernetica

Cyber Psalm-Programming

Add 2" to the Move characteristic of models in Legio Cybernetica units from your army. In addition, unless that unit is Battle‑shocked, add 1 to the Objective Control characteristic of models in that unit.

Enhancements

Necromechanic25 pts
Lord of Machines20 pts
Emotionless Clarity15 pts
Arch Negator10 pts

Haloscreed Battleclade

Noospheric Transference

In your Command phase, select one or more ADEPTUS MECHANICUS units from your army (including units that are embarked within TRANSPORTS). The maximum number of units you can select depends on the battle size, as follows: INCURSION: 1 UNIT STRIKE FORCE: 2 UNITS ONSLAUGHT: 3 UNITS Until the start of your next Command phase, those units gain the HALO OVERRIDE keyword. Then, select one of the Override abilities below. Until the start of your next Command phase, units from your army with the HALO OVERRIDE keyword have the selected Override ability: Electromotive Energisation Add 2" to the Move characteristic of models in this unit. Microactuator Bracing Add 1 to the Toughness characteristic of models in this unit. Predation Protocols This unit is eligible to declare a charge in a turn in which it Advanced. Muted Servomotors Models in this unit have the Stealth ability.

Enhancements

Transoracular Dyad Wafers15 pts
Cognitive Reinforcement35 pts
Sanctified Ordnance10 pts
Inloaded Lethality15 pts

Datasheets

Archaeopter Fusilave

Archaeopter FusilaveVehicleAircraftFly
160 pts

Archaeopter Stratoraptor

Archaeopter StratoraptorSkitariiVehicleAircraft
185 pts

Archaeopter Transvector

Archaeopter TransvectorVehicleAircraftFly
150 pts

Belisarius Cawl

Belisarius CawlEpic HeroMonsterCharacter
210 pts

Corpuscarii Electro-Priests

Electro-PriestsCorpuscariiImperiumInfantry
65/130 pts

Cybernetica Datasmith

Cybernetica DatasmithTech-PriestInfantryCharacter
35 pts

Fulgurite Electro-Priests

Electro-PriestsFulguriteInfantryImperium
70/140 pts

Ironstrider Ballistarii

Ironstrider BallistariiVehicleSmokeSkitarii
0 pts

Kastelan Robots

Kastelan RobotsImperiumVehicleWalker
180/360 pts

Kataphron Breachers

BreachersKataphronInfantryImperium
160/320 pts

Kataphron Destroyers

DestroyersKataphronInfantryImperium
105/210 pts

Onager Dunecrawler

Onager DunecrawlerImperiumVehicleWalker
155 pts

Pteraxii Skystalkers

SkystalkersImperiumInfantryFly
75/150 pts

Pteraxii Sterylizors

SterylizorsImperiumInfantryFly
80/160 pts

Serberys Raiders

Serberys RaidersImperiumSkitariiMounted
60/120 pts

Serberys Sulphurhounds

Serberys SulphurhoundsImperiumSkitariiMounted
55/110 pts

Servitor Battleclade

InfantryImperiumCult MechanicusServitor Battleclade
60 pts

Sicarian Infiltrators

ImperiumSkitariiInfantrySicarian
75/155 pts

Sicarian Ruststalkers

RuststalkersImperiumInfantrySkitarii
80/165 pts

Skitarii Marshal

MarshalImperiumSkitariiCharacter
35 pts

Skitarii Rangers

RangersImperiumInfantrySkitarii
85 pts

Skitarii Vanguard

VanguardImperiumInfantrySkitarii
95 pts

Skorpius Disintegrator

Skorpius DisintegratorImperiumSkitariiVehicle
165 pts

Skorpius Dunerider

Skorpius DuneriderImperiumVehicleDedicated Transport
85 pts

Sydonian Dragoons with radium jezzails

ImperiumSkitariiVehicleWalker
55/100/150 pts

Sydonian Dragoons with taser lances

ImperiumSkitariiVehicleWalker
0 pts

Sydonian Skatros

InfantryImperiumSkitariiSydonian
50 pts

Tech-Priest Dominus

DominusImperiumTech-PriestCharacter
65 pts

Tech-Priest Enginseer

EnginseerImperiumTech-PriestCharacter
55 pts

Tech-Priest Manipulus

ManipulusImperiumTech-PriestCharacter
60 pts

Technoarcheologist

TechnoarcheologistImperiumTech-PriestCharacter
45 pts

Secutarii Hoplites(Legends)

Secutarii HoplitesInfantryImperiumSkitarii
65/130 pts

Secutarii Peltasts(Legends)

InfantrySecutarii PeltastsSkitariiImperium
50/100 pts

Servitors(Legends)

InfantryImperiumCult MechanicusServitors
50 pts

Terrax-Pattern Termite(Legends)

VehicleImperiumTransportDedicated Transport
200 pts