Chaos Knights
20 datasheets · 5 detachments · 2 army rules
Army Rules
Harbingers of Dread
If your Army Faction is Chaos Knights, each model from your army with this ability gains Dread abilities, depending which are active for your army. The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the same Dread ability more than once, and any duplicated Dread abilities (as a result of randomly selecting them) have no additional effect. N/A - Deathly Terror (Aura) While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. 1 - Despair (Aura) While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability (see above). 2 - Doom Each time this model makes an attack, if the target is Battle-shocked, add 1 to the Wound roll. 3 - Darkness Each time an attack is made against this model, if the attacking model’s unit is Battle-shocked or more than 18" away, subtract 1 from the Hit roll. 4 - Dismay (Aura) In the Battle-shock step of your opponent's Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test. 5 - Delirium (Aura) While an enemy unit that is Below Half-strength is within 9" of this model, each time that model fails a Battle-shock test, it suffers D3 mortal wounds. 6 - Dominion Add 3" to the range of this model's Aura abilities.
Dark Pacts
If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Detachments
Traitoris Lance
Paragons of Terror
At the start of the first battle round, after selecting one or more Dread abilities to be active for your army, you can select one additional Dread ability to be active for your army (this additional Dread ability cannot be randomly selected).
Enhancements
Iconoclast Fiefdom
Dreaded Masters
TITANIC CHAOS KNIGHTS units from your army have the following abilities: Dread Tyrants (Aura): While a friendly DAMNED unit is within 9" of this unit, each time a model in that unit makes an attack, re‑roll a Hit roll of 1 and re‑roll a Wound roll of 1. CHAOS KNIGHTS units from your army have the following abilities: Dark Sacrifice: Each time a CHAOS KNIGHTS unit with this ability is selected to shoot or fight, it can make a Dark Sacrifice. If it does, select one friendly DAMNED unit within 6". That DAMNED unit must take a Leadership test: if passed, destroy D3 models in that DAMNED unit; if failed, destroy D3+3 models in that DAMNED unit. In either case, then select one of the following abilities for your Chaos Knights unit’s weapons to have until the end of the phase: [LETHAL HITS]; [SUSTAINED HITS 1].
Enhancements
Lords of Dread
Tyrannical Court
Improve the Objective Control characteristic of ^^**Chaos Knight Character^^** models from your army by 2. In addition, once per battle round, if your ^^**Warlord^^** is on the battlefield, you can use the Claimed for the Dark Gods Stratagem for 0CP.
Enhancements
Houndpack Lance
Marked Prey
At the start of your Command phase, select one unit from your opponent's army. Until the start of your next Command phase, each time a ^^**War Dog^^** model from your army makes an attack that targets that enemy unit, if that unit is visible to the attacking model, that attack has the [Sustained Hits 1] ability. **Keywords** While using the Houndpack Lance Detachment, the following rules apply: - Your army must include 3 or more ^^**War Dog^^** units. - ^^**War Dog^^** units from your army have the ^^**Battleline^^** keyword. - When mustering your army, select 3 ^^**War Dog^^** units from your army. Until the end of the battle, those units have the ^^**Character^^** keyword.* *** Designer's Note:** *This means that the selected units can be given Enhancements and one of them can be selected as your* ^^**Warlord^^**.
Enhancements
Infernal Lance
Malefic Surge
In your Command phase, one or more ^^**Chaos Knights^^** units from your army can make a Malefic Surge. Each one that does must first take a Leadership test; if that test is failed, that unit suffers D3 mortal wounds. Then, until the start of your next Command phase, that unit is Empowered. While a unit is Empowered, it can use one of the Malefic Surge abilities below. Once that unit has used a Malefic Surge ability, it is no longer Empowered. *Unholy Hunger:** When a model in this unit makes a Normal, Advance or Fall Back move, until the end of the phase, add 3" to its Move characteristic. **Diabolic Power:** When this unit is selected to shoot or fight, select either the [Lethal Hits] or [Sustained Hits 1] ability. Until the end of the phase, weapons equipped by models in this unit have the selected ability. **Unnatural Fortitude:** When this unit is selected as the target of an attack, until the end of the phase, select one of the following: - Models in this unit have a 5+ invulnerable save - Models in this unit have the Feel No Pain 6+ ability.
Enhancements