Knight Abominant

Character
355pts
UnitMTSVWLDOC
Knight Abominant10"113+266+10

Ranged Weapons

WeaponRangeABSSAPD
Volkite combustor
Devastating Wounds
30"123+1203
Diabolus heavy stubber
Rapid Fire 3
36"33+501

Melee Weapons

WeaponRangeAWSSAPD
Balemace
Extra Attacks
Melee33+8-12
Electroscourge
Sustained Hits 1
Melee93+10-23

Abilities

Super-Heavy WalkerDeadly Demise
5+
Invulnerable Save

Vortex Terrors (Psychic)

At the start of your Shooting phase, select one enemy unit within 24" of and visible to this model. That enemy unit must take a Battle-shock test.

Warp Storms (Psychic)

At the end of your Movement phase, roll one D6 for each enemy unit within 9" of one or more models with this ability: on a 3+, that enemy unit suffers D3 mortal wounds.

Harbingers of Dread

If your Army Faction is ^^**Chaos Knights^^**, each model from your army with this ability gains Dread abilities, depending which are active for your army. The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below. Any Dread abilities that have been selected are active until the end of the battle. You cannot select the same Dread ability more than once, and any duplicated Dread abilities (as a result of randomly selecting them) have no additional effect. **N/A - Deathly Terror (Aura)** While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. **1 - Despair (Aura)** While an enemy unit is within 9" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability (see above). **2 - Doom** Each time this model makes an attack, if the target is Battle-shocked, add 1 to the Wound roll. **3 - Darkness** Each time an attack is made against this model, if the attacking model’s unit is Battle-shocked or more than 18" away, subtract 1 from the Hit roll. **4 - Dismay (Aura)** In the Battle-shock step of your opponent's Command phase, for each enemy unit that is below its Starting Strength and within 9" of this model, that enemy unit must take a Battle-shock test. **5 - Delirium (Aura)** While an enemy unit that is Below Half-strength is within 9" of this model, each time that model fails a Battle-shock test, it suffers D3 mortal wounds. **6 - Dominion** Add 3" to the range of this model's Aura abilities.

Unit Composition

  • 1 Knight Abominant
  • This model is equipped with: diabolus heavy stubber, balemace, electroscourge, volkite combustor.
Faction Keywords
Chaos Knights
Keywords
VehicleWalkerTitanicToweringAbhorrentCharacterChaosKnight AbominantPsykerKnight Character