Accursed Cultists

90/195pts
UnitMTSVWLDOC
Torment6"46+37+1
Mutant6"46+17+1

Melee Weapons

WeaponRangeAWSSAPD
Hideous mutations
-
MeleeD6+24+5-12
Blasphemous appendages
-
Melee24+401

Abilities

Feel No PainScouts
Dark Pacts

If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Howling Horde

Each time an enemy unit has shot, if one or more models from this unit were destroyed as a result of those attacks, this unit can make a Horde move. To do so, roll one D6; this unit can move a number of inches up to the result, but this unit must finish that move as close as possible to the nearest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. This unit cannot make a Horde move while it is Battle-shocked.

Unit Composition

  • 3-6 Torment
  • 5-10 Mutant
  • Torment is equipped with: hideous mutations.
  • Mutant is equipped with: blasphemous appendages.
Faction Keywords
Heretic Astartes
Keywords
InfantryChaosAccursed CultistsDamned