Chaos Space Marines
110 datasheets · 13 detachments · 1 army rules
Army Rules
Dark Pacts
If your Army Faction is Heretic Astartes, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Detachments
Pactbound Zealots
Marks of Chaos
When mustering your army, when you select a ^^Heretic Astartes^^ unit to include in your army, if that unit is not an ^^Epic Hero^^ and does not already have one of the following keywords, you must select one for that unit to gain and note it on your Army Roster: ^^Khorne, Tzeentch, Nurgle, Slaanesh, Chaos Undivided^^. Each time a unit with one of these keywords gains a weapon ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below. RESTRICTIONS - You cannot select the ^^Khorne^^ keyword for a ^^Psyker^^ unit. - A ^^Character^^ unit can only be attached to a unit if both units share the same keyword from the list below. - A unit can only embark within (or start the battle embarked within) a ^^Transport^^ if both of those units share the same keyword from the list above.’
Enhancements
Veterans of the Long War
Focus of Hatred
At the start of your Command phase, select one unit from your opponent's army to be your focus of hatred. Until the start of your next Command phase, each time a ^^**Heretic Astartes**^^ model from your army (excluding ^^**Damned**^^ models) makes an attack that targets your focus of hatred, you can re-roll the Hit roll.
Enhancements
Deceptors
Masters of Misdirection
In the Declare Battle Formations step, you can select a number of ^^**Legionaries**^^ and ^^**Cultist Mob**^^ units from your army; until the end of the battle, those units, and any ^^**Character**^^ units attached to them (excluding ^^**Epic Heroes**^^), have the Infiltrator ability. The maximum number of units you can select in this way depends on the battle size, as shown below. **Battle Size | Legionaries | Cultist Mobs** Incursion | Up to 2 units | Up to 2 units Strike Force | Up to 3 units | Up to 3 units Onslaught | Up to 4 units | Up to 4 units
Enhancements
Renegade Raiders
Raiders and Reavers
Ranged weapons equipped by ^^**Heretic Astartes**^^ models from your army have the [ASSAULT] ability, and each time a ^^**Heretic Astartes**^^ model from your army makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.
Enhancements
Dread Talons
Terror Descends (Aura)
In the Battle-shock step of your opponent's Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more ^^**Heretic Astartes**^^ units from your army, that enemy unit must take a Battle-shock test. Each time an enemy unit within 12" of one or more ^^**Heretic Astartes**^^ units from your army takes a Battle-shock test, subtract 1 from the result. Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase.
Enhancements
Fellhammer Siege-host
Iron Fortitude
Each time a ranged attack targets a ^^**Heretic Astartes**^^ unit from your army (excluding ^^**Damned**^^ units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
Enhancements
Chaos Cult
Desperate Devotion
Each time a ^^**Damned**^^ unit from your army with the Dark Pacts ability is selected to make a Normal or Advance move or declare a charge (excluding units that arrived from Reserves this turn) it can make a Desperate Pact. If it does, until the end of the phase, add 2" to the Move characteristic of models in that unit and add 2 to Charge rolls made for that unit. Desperate Pacts Each time a unit makes a Desperate Pact, it must first take a Leadership test; if that test is failed, the unit suffers D3 mortal wounds before any effects of the Desperate Pact are resolved.
Enhancements
Soulforged Warpack
Debt to the Soulforge
Each time a ^^**Heretic Astartes Daemon Vehicle**^^ model from your army makes a Dark Pact, it can invoke its contract. If it does, subtract 1 from the resulting Leadership test when making that Dark Pact and, until the end of the phase: - Each time a model in that unit makes a ranged attack, add 1 to the Wound roll. - Add 2 to the Attacks characteristic of melee weapons equipped by models in that unit.
Enhancements
Creations of Bile
Creations of Bile
At the start of the battle, select which augmentations are active for ^^**Heretic Astartes Infantry**^^ models (excluding ^^**Damned**^^ models) from your army until the end of the battle. To do so, either select one from the list below, or randomly determine two by rolling two D6. If ^^**Fabius Bile**^^ is your ^^**Warlord**^^, when randomly determining your augmentations, you can re‑roll one or both of the dice. Duplicated augmentations have no additional effect. 1 - **Cholinergic Accelerants:** Add 1 to the Attacks characteristic of melee weapons equipped by this model. 2 - **Hyperadrenal Infusion:** Add 2" to the Move characteristic of this model. 3 - **Paraneural Reactions:** Improve the Weapon Skill characteristic of melee weapons equipped by this model by 1. 4 - **Supracutaneous Chitination:** Improve the Toughness characteristic of this model by 1. 5 - **Macrotensile Sinews:** Add 1 to the Strength characteristic of melee weapons equipped by this model. 6 - **Ophthalmic Enhancement:** Improve the Ballistic Skill characteristic of ranged weapons equipped by this model by 1.
Enhancements
Cabal of Chaos
Empyric Wellspring
Each time a unit from your army makes a Dark Pact, select one of the following abilities. Your unit has that ability until the end of the phase. **Leaping Warpflame** While this unit is within 9" of one or more friendly ^^**Heretic Astartes Psyker^^** models, improve the Strength characteristic of ranged weapons equipped by models in this unit by 1. **Monstrous Manifestation** While this unit is within 9" of one or more friendly ^^**Heretic Astartes Daemon Prince^^** or ^^**Heretic Astartes Daemon Prince with Wings^^** models, improve the Armour Penetration characteristic of melee weapons equipped by models in this unit by 1.
Enhancements
Nightmare Hunt
Terror Made Manifest
In the Battle‑shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more ^^**Heretic Astartes^^** units from your army, that enemy unit must take a Battle‑shock test, subtracting 1 from the result. Enemy units affected by this Detachment rule do not need to take any other Battle‑shock tests in the same phase. Each time a ^^**Heretic Astartes^^** model from your army makes an attack that targets a unit that is Below Half‑strength, add 1 to the Hit roll. Each time an attack targets a ^^**Heretic Astartes^^** unit from your army, if the attacking model is Battle‐shocked, subtract 1 from the Hit roll. Each time a ^^**Heretic Astartes^^** model from your army makes an attack that targets a Battle‐shocked unit, add 1 to the Wound roll.
Enhancements
Huron's Marauders
Tyrannical Motivation
In your Command phase, select one of the following abilities. Until the start of your next Command phase, each ^^**Heretic Astartes Infantry**^^ unit from your army has that ability. At the start of each phase, if such a unit is visible to a friendly **^^Huron Blackheart**^^ model, until the end of the phase, it has both of the following abilities. **Huron's Elite** Each time a model in this unit makes an attack, add 1 to the Hit roll. **Mobile Marauders** This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. ***Designer’s Note:** If a unit is gaining eligibility to shoot and declare a charge in a turn in which it Fell Back as a result of being visible to Huron Blackheart, but after making a Fall Back move it is no longer visible to Huron Blackheart, that unit will not be eligible to shoot in your Shooting phase or to declare a charge in your Charge phase unless it is visible again at the start of the respective phase.*
Enhancements
Renegade Warband
Slaves to None
^^**Heretic Astartes**^^ models from your army lose the Dark Pacts ability. Ranged weapons equipped by **^^Heretic Astartes**^^ models from your army have the [ASSAULT] ability.
Enhancements