Sorcerer in Terminator Armour
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Sorcerer in Terminator Armour | 5" | 5 | 2+ | 5 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Combi-bolter Rapid Fire 2 | 24" | 2 | 3+ | 4 | 0 | 1 |
| Combi-weapon Anti-INFANTRY 4+Devastating WoundsRapid Fire 1 | 24" | 1 | 4+ | 4 | 0 | 1 |
| ➤ Infernal Gaze - witchfire Psychic | 24" | D6 | 3+ | 5 | -1 | D3 |
| ➤ Infernal Gaze - focused witchfire Devastating WoundsHazardousPsychic | 24" | D6 | 3+ | 6 | -2 | D3 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Force weapon Psychic | Melee | 4 | 3+ | 6 | -1 | D3 |
Abilities
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Warptime (Psychic)
While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.
Death Hex (Psychic)
At the start of your Shooting phase, one PSYKER with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER's unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.
Leader
This model can be attached to the following units: ■ CHAOS TERMINATOR SQUAD
Unit Composition
- 1 Sorcerer in Terminator Armour
- This model is equipped with: infernal gaze, force weapon, combi-bolter.
Wargear Options
- This model's combi-bolter can be replaced with 1 combi-weapon.
- This model can be equipped with 1 chaos familiar.