Red Corsairs Reave-captain
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Red Corsairs Reave-Captain | 6" | 4 | 3+ | 5 | 6+ | 1 |
Ranged Weapons
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt pistol Pistol | 12" | 1 | 2+ | 4 | 0 | 1 |
| ➤ Plasma pistol - standard Pistol | 12" | 1 | 2+ | 7 | -2 | 1 |
| ➤ Plasma pistol - supercharge HazardousPistol | 12" | 1 | 2+ | 8 | -3 | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Power sword Sustained Hits 1 | Melee | 7 | 2+ | 5 | -2 | 1 |
| Power maul - | Melee | 5 | 2+ | 5 | -2 | 2 |
Abilities
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
Brutal Raider
Each time this model's unit ends a Charge move, until the end of the turn, add 1 to the Strength characteristic of melee weapons equipped by this model and improve the Armour Penetration characteristic of those weapons by 1.
Raider's Due
Each time this unit declares a Charge that targets one or more units that are within range of one or more objective markers, you can re-roll the Charge roll.
Leader
This model can be attached to the following units: ^^**Chosen, Legionaries, Red Corsairs Raiders**^^
Unit Composition
- 1 Red Corsairs Reave-captain
- This model is equipped with: bolt pistol, power sword.
Wargear Options
- This model's power sword can be replaced with 1 power maul.
- This model can be equipped with 1 plasma pistol.