Red Corsairs Reave-captain

Character
75pts
UnitMTSVWLDOC
Red Corsairs Reave-Captain6"43+56+1

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol
Pistol
12"12+401
➤ Plasma pistol - standard
Pistol
12"12+7-21
➤ Plasma pistol - supercharge
HazardousPistol
12"12+8-32

Melee Weapons

WeaponRangeAWSSAPD
Power sword
Sustained Hits 1
Melee72+5-21
Power maul
-
Melee52+5-22

Abilities

LeaderInfiltrators
Dark Pacts

If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

4+
Invulnerable Save

Brutal Raider

Each time this model's unit ends a Charge move, until the end of the turn, add 1 to the Strength characteristic of melee weapons equipped by this model and improve the Armour Penetration characteristic of those weapons by 1.

Raider's Due

Each time this unit declares a Charge that targets one or more units that are within range of one or more objective markers, you can re-roll the Charge roll.

Leader

This model can be attached to the following units: ^^**Chosen, Legionaries, Red Corsairs Raiders**^^

Unit Composition

  • 1 Red Corsairs Reave-captain
  • This model is equipped with: bolt pistol, power sword.

Wargear Options

  • This model's power sword can be replaced with 1 power maul.
  • This model can be equipped with 1 plasma pistol.
Faction Keywords
Heretic Astartes
Keywords
CharacterInfantryChaosRed Corsairs Reave-captain