Cultist Mob with Firearms

Legends
50/100pts
UnitMTSVWLDOC
Cultist Mob6"36+17+1

Ranged Weapons

WeaponRangeABSSAPD
Bolt pistol
Pistol
12"14+401
Autopistol
Pistol
12"14+301
Flamer
Ignores CoverTorrent
12"D6N/A401
➤ Cultist grenade launcher - frag
Blast
24"D34+401
➤ Cultist grenade launcher - krak
-
24"14+9-2D3
Heavy stubber
HeavyRapid Fire 3
36"45+401

Abilities

Dark Pacts

If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

For the Dark Gods

At the end of your Command phase, if this unit is within range of an objective marker  you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.

Unit Composition

  • 1 Cultist Champion
  • 1-19 Cultist w/ autopistol and brutal assault weapon
  • 1-19 Cultist w/ autogun and close combat weapon
  • 1-2 Cultist w/ flamer
  • 1-2 Cultist w/ cultist grenade launcher
  • 1-2 Cultist w/ heavy stubber
  • Cultist w/ autopistol and brutal assault weapon is equipped with: autopistol.
  • Cultist w/ flamer is equipped with: flamer.
  • Cultist w/ cultist grenade launcher is equipped with: cultist grenade launcher.
  • Cultist w/ heavy stubber is equipped with: heavy stubber.
Faction Keywords
Heretic Astartes
Keywords
InfantryBattlelineGrenadesChaosDamnedCultist Mob with Firearms