Mutilators
Legends
185pts
| Unit | M | T | SV | W | LD | OC |
|---|---|---|---|---|---|---|
| Mutilator | 4" | 7 | 2+ | 4 | 6+ | 2 |
Melee Weapons
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| ➤ Fleshmetal weapons - strike - | Melee | 4 | 3+ | 6 | -2 | 2 |
| ➤ Fleshmetal weapons - sweep - | Melee | 8 | 3+ | 5 | -1 | 1 |
Abilities
Deep Strike
Dark Pacts
If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]
5+
Invulnerable SaveDeath Frenzy
Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6. On a 4+, do not remove it from play; that destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
Unit Composition
- 3 Mutilator
- Every model is equipped with: fleshmetal weapons.
Faction Keywords
Heretic Astartes
Keywords
InfantryChaosDaemonMutilators