Warpsmith

Character
70pts
UnitMTSVWLDOC
Warpsmith6"42+46+1

Ranged Weapons

WeaponRangeABSSAPD
Flamer tendril
Ignores CoverPistolTorrent
12"D6N/A301
Melta tendril
Melta 1Pistol
6"12+8-4D3
➤ Plasma pistol - standard
Pistol
12"12+7-21
➤ Plasma pistol - supercharge
HazardousPistol
12"12+8-32

Melee Weapons

WeaponRangeAWSSAPD
Forge weapon
Anti-VEHICLE 4+
Melee43+6-22

Abilities

Leader
Dark Pacts

If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase: ■ [LETHAL HITS] ■ [SUSTAINED HITS 1]

Warpsmith

While this model is within 3" of one or more friendly HERETIC ASTARTES VEHICLE units, this model has the Lone Operative ability.

Master of Mechanisms

In your Command phase, select one friendly HERETIC ASTARTES VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds and, until the start of your next Command phase, each time that VEHICLE makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per Command phase.

Enrage Machine Spirits

At the end of your Movement phase, select one enemy VEHICLE unit within 12" of this model. That unit must take a Battle-shock test.

Leader

This model can be attached to the following units: ■ CHOSEN ■ HAVOCS ■ LEGIONARIES

Unit Composition

  • 1 Warpsmith
  • This model is equipped with: plasma pistol, flamer tendril, forge weapon, melta tendril.
Faction Keywords
Heretic Astartes
Keywords
InfantryCharacterChaosWarpsmith